Memetic Inkblots

I’ve been tossing around this concept of the memetic inkblot, which refers to units of cultural information (memes) that have effectively no singular semiotic value and therefore serve as a psychosocial indicator. In other words, they are so vague and open to interpretation that you can learn a lot about someone by asking someone to give a simple definition of them. Now, if semiotics has taught me anything, it is that the sign is nothing but a social construction, and I do not intend to make the mistake of attributing intrinsic value to any meme. Obviously, how someone feels about anything is a way you can learn about them, but these concepts are so vague that they rarely have a stable, concise definition.

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Notions of Identity Liberation in Virtual Gaming Communities

The vast worlds of Massively Multiplayer Online Role Playing Games (MMORPGs) seem to be the closest implementation of postmodern theories of identity. In these games, a player is able (forced, even) to radically constitute their on-line self at will. Despite this, these virtual gaming communities should not be seen as safe spaces in which a subject can realize their true (or ideal) self. In these games, a globalized capitalist hegemony is furthered both inside and out of the virtual world, violent normalization based on hierarchy and militarism is commonplace in all but the tamest on-line realms, and seemingly free-form gender play becomes appropriated, paradoxically entrenching a stable gender order.

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